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On 8 Aug 2002 08:44:09 -0400, "Rafal 'Raf256' Maj" <raf### [at] raf256 com> wrote:
> yes, I alsow think that this is float/double problem. And there fore using
> more accurate calculations may be useful in some scenes.
There are accurate calculations. Formulas are accurate :-)
You can use long double but using it will increase memory consumption.
> Scalning scene up reduce problem, but my scene IS legal, and it should
> produce correct results.
Oh, yes! Writing sphere{0 99e9999999999999999} is legal. Should I say it
should produce correct results ? Floating point accuracy problem never ends.
ABX
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