POV-Ray : Newsgroups : povray.general : to litle precision ? : Re: to litle precision ? Server Time
6 Aug 2024 00:18:26 EDT (-0400)
  Re: to litle precision ?  
From: ABX
Date: 8 Aug 2002 08:54:02
Message: <csp4lusco4pg0qd2k4brinvgdegn08144d@4ax.com>
On 8 Aug 2002 08:44:09 -0400, "Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:
> yes, I alsow think that this is float/double problem. And there fore using 
> more accurate calculations may be useful in some scenes.

There are accurate calculations. Formulas are accurate :-)
You can use long double but using it will increase memory consumption.

> Scalning scene up reduce problem, but my scene IS legal, and it should 
> produce correct results.

Oh, yes! Writing sphere{0 99e9999999999999999} is legal. Should I say it
should produce correct results ? Floating point accuracy problem never ends.

ABX


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